public void test1()
{
a = (a - 0.0001) * 1.0001;
}
private double a;
public double geta() { return a; }
}
}
首先我们对于对象的构造进行测试
测试代码如下
private void test1()
{
label1.Text = "";
label3.Text = "";
DateTime now = DateTime.Now;
for (int i = 0; i < 1000; i++)
{
for (int j = 0; j < 100; j++)
{
CTester aTest = new CTester();
}
}
TimeSpan spand = DateTime.Now - now;
label1.Text = "time past " + spand.ToString();
}
private void test2()
{
label2.Text = "";
label4.Text = "";
DateTime now = DateTime.Now;
for (int i = 0; i < 1000; i++)
{
for (int j = 0; j < 100; j++)
{
Type theTest = Type.GetType("ReflectionTest.Test.CTester");
object theobj = theTest.InvokeMember(null, BindingFlags.CreateInstance
, null, null, null);
}
}
TimeSpan spand = DateTime.Now - now;
label2.Text = "time past " + spand.ToString();
}
测试结果直接调用的时间为16ms左右,而反射调用的则始终维持在5s 520ms左右,直接效率比较接近350倍。
对于这个测试,很有趣的一点是:
如果将test2中的Type theTest = Type.GetType("ReflectionTest.Test.CTester");
移到循环之外,则相应的运行时间下降为1s 332 ms , 效率相差为20倍左右。
接下来我们对成员函数调用进行了测试:
test1:
private void button1_Click(object sender, EventArgs e)
{
DateTime now = DateTime.Now;
CTester aTest = new CTester();
for (int i = 0; i < 1000; i++)
{
for (int j = 0; j < 100; j++)
{
aTest.test1();
}
}
TimeSpan spand = DateTime.Now - now;
label1.Text = "time past " + spand.ToString();
label3.Text = "value is now " + aTest.geta();
}
test2:
private void button2_Click(object sender, EventArgs e)
{
DateTime now = DateTime.Now;
Type theTest = Type.GetType("ReflectionTest.Test.CTester");
object theobj = theTest.InvokeMember(null, BindingFlags.CreateInstance
, null, null, null);
for (int i = 0; i < 1000; i++)
{
for (int j = 0; j < 100; j++)
{
theTest.InvokeMember("test1", BindingFlags.InvokeMethod, null, theobj, new object[0]);
}
}
CTester thewar = theobj as CTester;
TimeSpan spand = DateTime.Now - now;
label2.Text = "time past " + spand.ToString();
label4.Text = "value is now " + thewar.geta();
}
这个例子仅仅使用了invoke member进行测试
初步得到的数据如下:
test1 : 10 ms
test2: 2m 53ms
多次测试,得到的数据有轻微的波动,但是基本上的比例维持在1:250左右
对于静态方法调用
结果为5ms - 3m 164ms
用ILDASM查看声称的IL代码,发现除了函数调用外,声称的代码基本一致,可见性能的差别是由
callvirt instance object [mscorlib]System.Type::InvokeMember(string,
valuetype [mscorlib]System.Reflection.BindingFlags,
class [mscorlib]System.Reflection.Binder,
object,
object[])
导致的,也就是反射引起的性能损失。
虽然只用invokemember尝试了一些简单的反射,但是很显然的,反射得消耗是非常大的。