Progress
控件能让人们感受到一个应用程序执行的进度,在很多应用程序中都能用到它,但通常只支持在单任务中,我在Windows98/NT
中文操作系统下,在VC ++6.0
环境下,利用线程编制了一个非常小巧的应用程序来实现Progress
控件的使用。它可以支持多线程,使用起来很方便。
以下是这个应用程序的源代码:
//ProgressDialog.h
class CProgressDialog : public CDialog
{
// Construction
public:
CProgressDialog(LPCSTR caption,
BOOL enableCancel=TRUE, CWnd
*pParent = NULL); // standard constructor
virtual ~CProgressDialog(void);
// Dialog Data
//{{AFX_DATA(CProgressDialog)
enum { IDD = IDD_PROGRESS_DIALOG };
CStatic m_MessageStatic; // 进程条标题
CButton m_CancelButton; // 中止按钮控键
CProgressCtrl m_ProgressCtrl;
//}}AFX_DATA
CString m_Caption; // 对话框标题
BOOL m_EnableCancel;
// 中止按钮显示开关
BOOL m_IsCancel;
// 中止按钮是否按下开关
HANDLE m_Thread; // 线程句柄
static DWORD WINAPI ThreadProc(CProgress
Dialog *dlg); // 静态线程
void SetProgress(int percent) // 设置进程位置
{ m_ProgressCtrl.SetPos(percent);}
void SetMessage(LPCSTR msg)
// 设置进程条标题
{ m_MessageStatic.SetWindowText(msg);}
BOOL IsCancel(void)
{ return m_IsCancel;}
virtual DWORD ProgressProc()=0;
// 线程过程纯虚函数
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProgressDialog)
protected:
virtual void DoDataExchange(CDataExchange *pDX);
// DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CProgressDialog)
virtual BOOL OnInitDialog();
virtual void OnCancel();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
class CMyProgressDialog:public CProgressDialog {
public:
CMyProgressDialog(LPCSTR caption):
CProgressDialog(caption) {}
virtual DWORD ProgressProc(); // 继承过程
};
// ProgressDialog.cpp
#include "stdafx.h"
#include "ProgressTest.h"
#include "ProgressDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CProgressDialog::CProgressDialog(LPCSTR caption,
BOOL enableCancel, CWnd *pParent / *=
NULL */) : CDialog(CProgressDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CProgressDialog)
m_Caption=caption;
m_EnableCancel=enableCancel;
m_IsCancel=FALSE;
m_Thread=NULL;
//}}AFX_DATA_INIT
}
CProgressDialog:: ~CProgressDialog(void)
{
if (m_Thread) {
CloseHandle(m_Thread);
}
}
void CProgressDialog::DoDataExchange
(CDataExchange *pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CProgressDialog)
DDX_Control (pDX IDC_MESSAGE_STATIC,
m_MessageStatic);
DDX_Control(pDX, IDCANCEL, m_CancelButton);
DDX_Control(pDX, IDC_PROGRESS, m_ProgressCtrl);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CProgressDialog, CDialog)
//{{AFX_MSG_MAP(CProgressDialog)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// CProgressDialog message handlers
BOOL CProgressDialog::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_ProgressCtrl.SetRange(0, 100);
m_ProgressCtrl.SetPos(0);
SetWindowText(m_Caption);
if (!m_EnableCancel) {
m_CancelButton.ShowWindow(SW_HIDE);
}
DWORD threadID;
m_Thread=CreateThread(NULL, 0,
(LPTHREAD_START_ROUTINE)
CProgressDialog::ThreadProc,
(LPVOID)this,0, &threadID);
return TRUE;
// return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
DWORD WINAPI CProgressDialog::ThreadProc
(CProgressDialog *dlg)
{
DWORD ret=dlg ->ProgressProc();
dlg ->PostMessage(WM_COMMAND, IDOK);
return ret;
}
void CProgressDialog::OnCancel()
{
// TODO: Add extra cleanup here
if (m_EnableCancel) m_IsCancel=TRUE;
}
void CProgressDialog::OnOK()
{
// TODO: Add extra validation here
WaitForSingleObject(m_Thread, INFINITE);
CDialog::OnOK();
}
DWORD CMyProgressDialog::ProgressProc()
{
SetMessage("Progress...");
for (int i=0;i<100;i ++) {
if (IsCancel()) break;
Sleep(100);
SetProgress(i);
}
return 0;
}
只需在应用Progress 控件的地方调用CMyProgressDialog
类的对象即可。可根据不同的应用程序修改DWORD
CMyProgressDialog::ProgressProc()
这个继承函数的函数体来适应相应的程序。