Libraries:
----------
All the compiled libraries and DLL can be found in the 'lib' directory.
Most libraries can be build from src/CppUnitLibraries.dsw workspace.
lib\:
cppunit.lib : CppUnit static library "Multithreaded DLL"
cppunitd.lib : CppUnit static library "Debug Multithreaded DLL"
cppunit_dll.dll : CppUnit dynamic library (DLL) "Multithreaded DLL"
cppunit_dll.lib : CppUnit dynamic import library "Multithreaded DLL"
cppunitd_dll.dll : CppUnit dynamic library (DLL) "Debug Multithreaded DLL"
cppunitd_dll.lib : CppUnit dynamic import library "Debug Multithreaded DLL"
qttestrunner.dll : QT TestRunner dynamic library (DLL) "Multithreaded DLL"
qttestrunner.lib : QT TestRunner import library "Multithreaded DLL"
testrunner.dll : MFC TestRunner dynamic library (DLL) "Multithreaded DLL"
testrunner.lib : MFC TestRunner import library "Multithreaded DLL"
testrunnerd.dll : MFC TestRunner dynamic library (DLL) "Debug Multithreaded DLL"
testrunnerd.lib : MFC TestRunner import library "Debug Multithreaded DLL"
testrunneru.dll : MFC Unicode TestRunner dynamic library (DLL) "Multithreaded DLL"
testrunneru.lib : MFC Unicode TestRunner import library "Multithreaded DLL"
testrunnerud.dll : MFC Unicode TestRunner dynamic library (DLL) "Debug Multithreaded DLL"
testrunnerud.lib : MFC Unicode TestRunner import library "Debug Multithreaded DLL"
TestRunnerDSPlugIn.dll : The add-in you register in VC++.
A. 新建一个MFC应用程序
B. 在“工具”-选项-目录
C. 在工程配置里面选择RTTI
Link下加入 Debug\cppunitd.lib Debug\testrunnerd.lib ,记得把这辆个文件从cppunit-1.10.2\lib拷出来,把相应的dll文件也拷到 debug目录下
D. 在App初始化函数中App::InitInstance()的开头加入
#include <cppunit/ui/mfc/TestRunner.h>
#include <cppunit/extensions/TestFactoryRegistry.h>
在其中加入
CppUnit::MfcUi::TestRunner runner;
runner.addTest( CppUnit::TestFactoryRegistry::getRegistry().makeTest() );
runner.run();
记得把原来的窗口注掉,不然调用的还是原来的窗口。
E. 加入要测的类叫XXX
我们起这个类的测试叫testXXX 类
#include <cppunit/TestCase.h>
#include <cppunit/extensions/HelperMacros.h>
#include "testXXX .h"
class testXXX : public CppUnit::TestCase
{
CPPUNIT_TEST_SUITE(testXXX );
CPPUNIT_TEST(testcase1); //这里就是我们的testcase的函数原型名字
CPPUNIT_TEST(testcase2);
CPPUNIT_TEST_SUITE_END();
public:
void setUp();
void tearDown();
protected:
void testcase1();//声明我们的测试函数
void testcase2();
private:
testXXX *fixture;
};
其cpp文件必须要有
CPPUNIT_TEST_SUITE_REGISTRATION(testXXX);
然后
void testXXX::setUp()
{
fixture = new testXXX();//当然要按照实际的类构造你的测试对象了
}
void testXXX::tearDown()
{
delete fixture;
fixture = NULL;//析构你的测试对象
}
下面就是你的测试函数
void testXXX::testcase1()
{
CPPUNIT_ASSERT(condition1);//如果condition1为false激发这个assert
CPPUNIT_ASSERT_MESSAGE(”msg“ , condition2);
……
}
第二个类似这样就可以
运行结果类似于下面的窗口
ok,好多东西我还没有使用,今天就到这里,不过感觉挺好设置的,还是觉得比较麻烦了些,在MinGW Developer Studio不知道能否使用,我还没有使用过,赶明儿试试。