未完成的JS作品之二:应用面向对象思想写的俄罗斯方块
发表于:2007-06-30来源:作者:点击数:
标签:
练手的时候写的,后面写得好乱,8( 比较满意的是方块的储存和旋转,是我见过同类 游戏 中最简洁的 html head title俄罗斯方块/title script /******************************** 俄罗斯方块 Version 1.0beta 2001年10月19日 By 黄砾(Stone) (bbs.online.jx.cn)
练手的时候写的,后面写得好乱,8(
比较满意的是方块的储存和旋转,是我见过同类
游戏中最简洁的
<html>
<head>
<title>俄罗斯方块</title>
<script>
/********************************
俄罗斯方块 Version 1.0beta
2001年10月19日 By 黄砾(Stone) (bbs.online.jx.cn)
这段脚本可以免费使用于任何非商业用途。引用时请保留本段说明。
Tetris version 1.0beta
by Li Huang, October 19th 2001
*******************************/
//存储各方块的形状
var Shapes = new Array (
new Array (2,1,0,0,1,0,2,0,1,1),
new Array (2,1,0,0,1,0,1,1,2,1),
new Array (2,1,1,0,2,0,0,1,1,1),
new Array (1,1,0,0,1,0,0,1,1,1),
new Array (2,1,0,0,1,0,2,0,0,1),
new Array (2,1,0,0,1,0,2,0,2,1),
new Array (3,2,0,1,1,1,2,1,3,1));
function tetris(name,width,height) {
this.width = width;
this.height = height;
document.write(@#<table name=@# + name + @# id=@# + name + @# border=1 cellSpacing=0 bgcolor=#C0C0C0 BORDERCOLOR=#C0C0C0 style=\"font-size:12pt;LINE-HEIGHT:12pt;\">@#);
for (var y=0;y<this.height;y++) {
document.write(@#<tr>@#);
for (var x=0;x<this.width;x++)
document.write(@#<
td width=12 height=12>&nbsp;</td>@#);
document.write(@#</tr>@#);
}
document.write(@#</table>@#);
this.Box = eval(name);
this.checkDot = function(x,y) {
if (x<0 || y<0 || x>=this.width || y>=this.height)
return false;
else if (this.Box.rows(y).cells(x).borderColorDark == @##ffffff@#)
return false;
else
return true;
}
this.dot = function(x,y) {
if (this.checkDot(x,y))
with (this.Box.rows(y).cells(x)) {
borderColorDark = @##FFFFFF@#;
borderColorLight = @##808080@#;
}
}
this.clearDot = function(x,y) {
with (this.Box.rows(y).cells(x)) {
borderColorDark = @##C0C0C0@#;
borderColorLight = @##C0C0C0@#;
}
}
this.eraseLine = function() {
var line = 0, ny=this.height-1;
for (var y=this.height-1;y>=0;y--) {
var erase=true;
for (var x=0;x<this.width;x++)
if (this.checkDot(x,y)) {
this.clearDot(x,ny);
erase=false;
}
else
this.dot(x,ny);
if (!erase)
ny--;
else
line++;
}
return line;
}
this.clear=function() {
for (var y=0;y<this.height;y++)
for (var x=0;x<this.width;x++)
this.clearDot(x,y);
}
}
function pos(x,y) {
this.x = x;
this.y = y;
return this;
}
function block(obj,Shape) {
this.x = 0;
this.y = 1;
this.obj = obj;
this.shape = new Array();
for (var i=0;i<Shape.length;i+=2)
this.shape[i>>1] = new pos(Shape[i],Shape[i+1]);
this.setObj = function(obj) {
this.obj = obj;
}
this.turn = function() {
var i,tmp;
with (this) {
for (i=1;i<shape.length;i++) {
tmp = shape[i].y;
shape[i].y = shape[i].x;
shape[i].x = shape[0].y - tmp;
}
tmp=shape[0].x; shape[0].x=shape[0].y; shape[0].y=tmp;
if (!check()) {
for (i=1;i<shape.length;i++) {
tmp = shape[i].x;
shape[i].x=shape[i].y;
shape[i].y=shape[0].x-tmp;
}
tmp=shape[0].x; shape[0].x=shape[0].y; shape[0].y=tmp;
}
}
}
this.check = function() {
with (this)
for (var i=1;i<shape.length;i++)
if (!obj.checkDot(shape[i].x+x,shape[i].y+y))
return false;
return true;
}
this.left = function() {
with (this) {
x--;
if (!check())
x++;
}
}
this.right = function() {
with (this) {
x++;
if (!check())
x--;
}
}
this.down = function() {
with (this) {
y++;
if (!check()) {
y--;
return false;
}
}
return true;
}
this.clear = function() {
with (this)
for (var i=1;i<shape.length;i++)
obj.clearDot(shape[i].x+x,shape[i].y+y);
}
this.draw = function() {
with (this)
for (var i=1;i<shape.length;i++)
obj.dot(shape[i].x+x,shape[i].y+y);
}
}
var Hiscore=0, score=0, line=0, level=1, speed=1500, handle=NaN;
function keyPlay() {
Block.clear();
switch (window.event.keyCode) {
case 73:
case 105:Block.turn(); break;
case 74:
case 106:Block.left(); break;
case 75:
case 107:if (!isNaN(handle))
window.clearTimeout(handle);
down();
break;
case 76:
case 108:Block.right();
}
Block.draw();
}
function keyWait() {
if (window.event.keyCode==115 || window.event.keyCode==83)
gameStart();
}
function gameStart() {
Message.style.visibility = "hidden";
score=0; line=0; level=1; speed=1500;
Tetris.clear();
Preview.clear();
show();
Block = new block(Tetris,Shapes[Math.round(Math.random()*6)]);
NextBlock = new block(Preview,Shapes[Math.round(Math.random()*6)]);
Block.draw();
NextBlock.draw();
handle = window.setTimeout(@#down()@#,speed);
document.body.onkeypress = keyPlay;
}
function gameOver() {
handle = NaN;
document.body.onkeypress = keyWait;
Message.innerHTML = @#俄罗斯方块 v1.0beta<br><br><font size=5>游戏结束!</font><br><br>按 S 键重新开始,<br>J,K,L键控制方块移动,<br>按 I 键控制方块旋转<br><br>2001-10-19 by 黄砾(stone)<br>http://bbs.online.jx.cn@#;
Message.style.visibility = @#visible@#;
}
function show() {
Show.innerHTML = @#<P><b>Hiscore</b><br>@# + Hiscore + @#</P><P><b>Score</b><br>@# + score + @#</P><P><b>Level</b><br>@# + level + @#</P><P><b>Line</b><br>@# + line + @#</P><P> </P><P> </P><P> </P>@#;
}
function down() {
Block.clear();
if (!Block.down()) {
Block.draw();
var eraseLine = Tetris.eraseLine();
line += eraseLine;
score+= 50*((1<<eraseLine)-1);
if (score>Hiscore)
Hiscore=score;
if ((score>>9)>level) {
level++;
speed=Math.round(speed/1.3);
if (speed<80)
speed=80;
}
NextBlock.clear();
Block = NextBlock;
Block.setObj(Tetris);
show();
if (!Block.check()) {
gameOver();
return;
}
NextBlock = new block(Preview,Shapes[Math.round(Math.random()*6)]);
NextBlock.draw();
}
Block.draw();
handle = window.setTimeout("down()",speed);
}
</script>
</head>
<body bgcolor=#C0C0C0>
<div id=Message align=center style="position:absolute; left:30; top:100; width:200; z-index:2; border:2px double white; background-color: #c0c0c0; layer-background-color: #c0c0c0; visibility: hidden"></div>
<table border=2 cellSpacing=2 bgcolor=#C0C0C0 BORDERCOLOR=#C0C0C0>
<tr>
<td BORDERCOLOR=#FFFFFF rowspan=2><script>Tetris = new tetris(@#Box@#,10,20);</script></td>
<td BORDERCOLOR=#FFFFFF align=center><b>NEXT</b><br><script>Preview = new tetris(@#Next@#,4,3);</script></td>
</tr>
<tr>
<td name=Show id=Show BORDERCOLOR=#FFFFFF align=center valign=top>
<P> </P>
<P> </P>
<P> </P>
<P> </P>
<P> </P>
<P> </P>
<P> </P>
</td>
</tr>
</table>
<script>
gameOver();
</script>
</body>
</html>
原文转自:http://www.ltesting.net